phone 1-780-222-6281
email ask@geopowr.com
Welcome to Geopowr

A tile laying game where you build the power that your continent needs.

Geopowr is played by 1-3 people (age 7+) in about 25 minutes.


Geopowr is available at the TIX on the Square, Royal Alberta Museum, Mission: Fun & Games and APTtoGAME for about $25.

You can order a Geopowr game to pickup in Edmonton by contacting us (see details below).

We can mail you Geopowr for $41.50 (including shipping, Canada and USA only):

 



Geopowr Instructions



We're proud to be featured in Edmonton Made's Gifted Catalogue.

icon Energy Sources

Will fossil fuels continue to feed our thirst for power? Can nuclear plants solve our energy problems? Or will a balance of renewables be sufficient? You can work together with other continents or pursue your own ambitions for power.


icon Global Consequences

We all need energy but what type to choose? There are wars fought over oil, Chernobyl and Fukushima nuclear power plant accidents, earthquakes induced by geothermal exploration, birds downed by wind turbines, solar and hydro plants taking over the landscape. You choose now.


icon Humanity's Fate

Our species is naturally tribalistic. But we can choose to be altruistic or selfish, thoughtful or instinctive. Geopowr is a wildy addictive board game for friends and families to play out their personal approach to dealing with the growing energy insecurity and try to address one of the world's most pressing problems.



Game Play
Overview

Geopowr is a new board game where you create the energy the world needs.

It's available in a travel, standard and expanded editions for up to 3, 4 and 6 players that take 25, 40 or 60 minutes to play, respectively.

The imagery and mechanics are easy to learn and accessible to those age 7 and over.

It's designed to be an elegant strategy game that exercises the brain in a satisfying way according to reviewers.

A fun and rewarding game whether you're a beginner or expert, playing solitaire or multi-person games, and competitive or cooperative.

The gameplay is straightforward to learn in a few minutes, and will keep on challenging you.

News Coverage
Geopowr was featured by Global TV, CBC News & TV (from 8:33 minutes).

Mission
The planet’s population is growing and needs energy.
Build the power your continent needs in order to win.
Will you follow Thermalina, Hydroelectrica, the Wind Farmer, Oil Baron or Solar Goddess?

Preparation
Shuffle the Energy Tiles and Action Cards, and give each player 3 Tiles, 1 Personal Mission Card, 1 Action Pad and Energy Cubes to represent their continent.
Place another Tile face up in the middle of the table to show its energy quadrants and start the game.

Put the Global Mission Cards face up and the remaining Tiles face down in 3 piles on the table.

Play
The player to the left of the dealer goes first, and lays one of their Tiles such that at least one of its quadrants connects to another Tile.
At the end of your turn, pick up additional Tiles as needed to again have 3 Tiles in your hand.
The next player then lays a Tile to connect at least 1 quadrant, and picks up another Tile, and so on.


Points
Players score 5 points by creating any pattern in which exactly 5 quadrants of one energy type are connected by sides (not just corners).

Construction Sites
A Construction Site is formed by connecting exactly 5 quadrants of one energy type and is denoted by placing an Energy Cube on one of its quadrants to show that is part of your Continent’s Area.  If the opportunity is skipped because someone placed a Tile such that over 5 quadrants are connected, then the next opportunity to start a Construction Site is when 10 (or another multiple of 5) quadrants of the same energy are connected.


Action Pads give you the options needed to build your way.

Choose to do any of the following each turn to help you build your power:
1. Play One Tile is the default move where you place 1 Tile on the board.
2. Play Two Tiles: place 2 Energy Tiles anywhere on the board in one turn.
3. Steal a Tile
: take one Energy Tile from another player, lay 1 Tile and then give them back your least desirable Tile.
4. Swap a Site: take another player's Construction Site and then allow them to take one of Construction Sites.
5. Recycle Tiles: turn all your Tiles in and get a new set of 3.

Power Plants and Towers
When a new multiple of 5 quadrants is added to a Site, a second Cube is stacked above the first to represent a Power Plant. When another multiple of 5 quadrants is hit a third Cube is added to make a Power Tower. More Cubes are added with each multiple of 5 that is achieved.

End of the Game
The game is over when a player has played all their Cubes or cannot lay any more Tiles.

Scoring
The player with the most points wins, these are earned by:
  • Getting 5 points for each Cube on the board,
  • The 3rd, 4th and 5th Cubes on Power Towers earn a player 3, 4 and 5 bonus points, respectively,
  • Mission Cards give a player the bonus points shown on the card.

Detailed Instructions:



In addition to the travel game for 1-3 players:

Solitaire
Aim to build 1 Plant with 2 Cubes of each of the energy types for all of the different continents by efficiently matching of quadrants. Hold 3 Energy Tiles and aim to achieve Global Missions for every region of the planet.



Expansions
The Standard game for 1-4 players is now available at Mission: Fun & Games and the guidebook and scorecard are online.

We’re designing Expansion Packs for more people to play using biomass and nuclear fusion. Find out more by subscribing below.

Subscribe to get new games and expansions

We respect your privacy and won't give out your details.

 



MEET OUR TEAM

We are scientists, designers and teachers who care about the state of our planet and species. Our game is designed to be riot for families and friends to play. We also hope that people think about and discuss the options for power generation. We feel that a balanced supply of clean energy is needed and will benefit our health, environment and economy.

  • Michael Overduin

    Michael Overduin

    Scientist/Inventor

  • Marcella Erskine

    Marcella Erksine

    Reality Checker/Director

  • Pancho Eekels

    Pancho Eekels

    Designer/Artist

  • Evelyn Eekels

    Evelyn Eekels

    Quality Assurance/Manager

  • Chloe Overduin

    Chloe Overduin

    School/Education Liaison

  • Chloe Overduin

    Paul Overduin

    Consultant Climatologist

  • Sienna

    Sienna Overduin

    Playtester

  • Tajo

    Tajo

    Junior Playtester

  • James Overduin

    James Overduin

    Physicist/Dark Energy

  • Liana Overduin

    Liana

    Junior Playtester






BLOG POSTS

  • playing geopowr
  • CBC Interview
    Posted by : Michael

    The Geopowr interviewed by CBC in the Pawn & Pint Cafe. Q&A with game designer Michael Overduin: I designed Geopowr with my family, it was really a group effort. We came up with the idea of linking quadrants of energy to create power plants. [...]

  • earth in hand
  • Geopowr Release
    Posted by : Michael

    Geopowr is about diversifying energy and building power plants for the world and invented in Edmonton by a local scientist working on polymers and drug discovery. See Press Release [...]

  • earth in hand
  • Fun & Games
    Posted by : Chloe

    Board games have been the foundation of my childhood. I’ve lived in varying climates as I was born in Toronto, raised in Denver and moved between cities in England. Playing games provided a way to think about these places and try to make sense of them [...]

  • energy horizon
  • Creating Power
    Posted by : Michael

    Civilization was built on the back of power, and was spawned when humans created fire. The development of coal and steam energy drove the industrial revolution, and was followed by the discovery of oil in places like Alberta, where this game was invented [...]

  • northernlights
  • Artistic Appeal
    Posted by : Michael

    Geopowr is designed with textured 3D images to bring energy to life, and appeals to the senses through colour, shape and tactile feel without depending on any text. The energies are drawn in contrasting colours with icons to be easily recognized by anyone [...]

  • solar panels
  • Refining Strategy
    Posted by : Michael

    We started Geopowr with a basic premise - connect energy quadrants to build a diversity of power for continents and ideally benefit the world by working together. Hundreds of gameplays later, we have a prototype that balances strategy, tactics and chance, and offers cooperativity and intrigue [...]


Get a Game

Geopowr on Global, and CBC News

Buy Geopowr for 1 to 3 players.

Your conveniently-sized Geopowr Travel Game Box will include these components:



  • Energy Tiles (45) for 5 energy types
  • Action Pads (3) for 3 players age 7+
  • Mission Cards (7)
  • Wooden Energy Cubes (45) for 3 players
  • Instructions

Feel free to provide feedback on your experience with Geopowr, we'll credit you if you wish.

We appreciate your support.

We thank playtesters Darek Burdziuk, Jon den Otter, Nathan Ottenson and Spencer Evans at EPOC.

Get Geopowr

You can buy one of the first hand made copies of Geopowr by paying CAD 41.50 (only in CANADA or the USA for now).

This will support the craftsmanship of an independent game developer and is greatly appreciated.

We'll then send you a package (no shipping charge) by standard mail with the Geopowr Game Box (Standard American Version) which includes:

  • 45 Energy Tiles
  • 3 Action Pads
  • 7 Mission Cards
  • 45 Energy Tokens (15 mm wood cubes)
  • 1 Instruction Guide
.

We really appreciate your support.

Contact us

Geopowr
2059721 Alberta Ltd

icon 1 323 Routledge Road
Edmonton, AB T6R 1B9, Canada

icon 2 +1 780 222 6281

icon 3www.geopowr.com


 

 

 

 
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I sell here, sir, what all the world desires to have—POWER.

OUR PARTNERS
  • Science Capital
  • Edmonton River
  • Music Shakers
  • DiscoveryLab
  • Cure Cancer